Rick And Morty's Kari Wahlgren Shares How She Keeps A Handle On All Of Those Different Character Voices
Kari Wahlgren is the voice behind so many iconic characters in anime, American cartoons, and video games, including "Phineas and Ferb," "Naruto," "Gravity Falls," and more. But one of her best-known characters might be Jessica, Morty's (Justin Roiland, but not for much longer) high school crush, and eventually, a time god.
One question for an actor as prolific as Wahlgren might be just how she manages to keep track of all the different voices she does between takes, especially because as a voice actor, you will often be asked to perform multiple different roles in a single day of recording.
Fortunately, the talented voice actor had an interview that answered that exact question. During that interview, Wahlgren shared the secret of how she's able to keep track of all the different voices she does, as well as what happens when a voice is so taxing that she's not able to keep it up over a full day of recording.
Kari Wahlgren uses voice references to keep track of all her different voices
In an interview with Fandom Spotlight, Kari Wahlgren talked about lots of different aspects of her career in voice acting and what it's like, but one of the most interesting parts of the interview was when she was asked about how she manages to keep track of each different voice that she does.
"So most of the time, they have a voice reference for you, and because it's a voice actor you can do multiple jobs a day," Wahlgren told Fandom Spotlight. "You live and die by those voice references because I can't even remember what I did, you know, a day ago, so thank god they keep those."
Wahlgren didn't elaborate on what exactly a voice reference is, but if we had to guess, we'd say it likely is a recording of the character's voice that can be played back for the actor so they are reminded of what the character sounds like.
Wahlgren then went on to talk about voices she can't do for sustained periods of time, such as Mileena in "Mortal Kombat 11," and how she had to ask for shorter recording sessions for that character so she wouldn't lose her voice. That way, she could recover from all the screaming that comes with the territory of having to voice a character who does a lot of it — or one that can get killed as part of the game.